Post by Duvet de Mot on Jan 14, 2011 4:20:02 GMT -5
In the beginning, there was the world and the world had a Soul. Every organism and spirit present on the world existed as a part of the Soul and the Soul of the World was within each of them. As waves in the ocean merge and become fiercer, so from the Soul’s mundane irregularities came the glorious advent of the Four Great Races upon the land of Arima: the innovative Humans who shaped the land to suit their needs, the authoritative Archonites who found their duty in keeping order, the spiritual Melders whose innate bond with the Soul allowed them to manipulate the world around them, and the primitive and tribal Elves who actively separated themselves from the other races to live in harmony with the land.
Over time, the waves of the Soul’s influence merged and mutated, creating from the souls of the races, a sentience from within the world’s Soul. In an effort to survive in its newfound sentient form, the Soul chose a healthy body to inhabit, granting its host longevity and astonishing powers over the world around them. This was the first incarnation of the Pathfinder. Those Melders who recognized the immense strength and inherent authority of the Soul began to worship the Pathfinder, gathering together and forming the first incarnation of The Way of the World: a religious organization which would, throughout the next two-hundred years, establish the Pathfinder as the supreme ruler over the entirety of the lands by evangelism, aggressive conversion and intimidation, granting their Melder members family titles and authority over cities and provinces throughout the whole of Arima.
For over two millenia, The Way underwent multiple incarnations and dynasties under the leadership of the Pathfinder’s many incarnations, all the while ruling Arima with an artificial peace based upon indoctrination, precedence, and intimidation. Civil unrest brewed just beneath the surface within the ranks of the Archonite warriors of Basamortuan, a people who voiced the opinions that much of the peoples of Arima were too frightened to stand up for: the Pathfinder, The Way, and nobles of the Melders were unjustly oppressing the people of the land. Under the leadership of Zur, the Archon of the age, the Archonian Legions of Basamortuan, Hareas, and all who would follow them, staged a coup, known as the Upheaval, against The Way. Overwhelming the citadel, Zur and his army took their righteous rage out on any Melder who dared to stand in their path. Zur himself, managed to, with much help, kill the current incarnation of the Pathfinder and was witness to the Soul’s final words: “The waves will never cease until the day we die as one.” Zur and his follower’s ignored these words as the ramblings of an insane spirit and pushed forth in their conquest, establishing the Archonian Empire as the voice of the people, and declaring a racial war, known as the Restoration, against all Melders who had oppressed them. The conflict saw the majority of humans side with the Empire, while the elves attempted to merely keep to themselves, as they always had.
Fifty years later, the Melders are all but wiped off of the face of Arima, the Archonian Empire has begun a reign of terror, and an underground rebellion to avenge the Melder genocide and bring about justice, known as The Conclave, is being whispered about among the masses against all attempts to quell it. Zur’s son, Zurik has since replaced him as leader of the Empire and has continued the hunt for the once oppressive Melders with a renewed vigor.
Under the cover of an inky night and in the shadow of a mined out Izarrem mountain, hooded figures step forth into a sequestered crevice in a silence periodically broken by the wrenching noise of grinding stone. Walking into the mountain's depth, torch and lantern in hand, each steps forth and whispers, "Munduko arima dugu..." into the damp, icy wall of the abandoned mine shaft before them, a rumbling filling their ears and permeating their bodies. The stone wall which they whispered into swings back slowly, grinding against the mountain to reveal a dimly lit, open air meeting hall carved into the mountain behind the face of the old, sturdily built, white bearded man standing in the path way. He nods upon seeing the face before him and gruffly whispers back, "Ongi etorri, nire lagun... Please have a seat." before ushering them into the room, waving a hand behind him, causing the stone to swing back to a closed position.
Over time, the waves of the Soul’s influence merged and mutated, creating from the souls of the races, a sentience from within the world’s Soul. In an effort to survive in its newfound sentient form, the Soul chose a healthy body to inhabit, granting its host longevity and astonishing powers over the world around them. This was the first incarnation of the Pathfinder. Those Melders who recognized the immense strength and inherent authority of the Soul began to worship the Pathfinder, gathering together and forming the first incarnation of The Way of the World: a religious organization which would, throughout the next two-hundred years, establish the Pathfinder as the supreme ruler over the entirety of the lands by evangelism, aggressive conversion and intimidation, granting their Melder members family titles and authority over cities and provinces throughout the whole of Arima.
For over two millenia, The Way underwent multiple incarnations and dynasties under the leadership of the Pathfinder’s many incarnations, all the while ruling Arima with an artificial peace based upon indoctrination, precedence, and intimidation. Civil unrest brewed just beneath the surface within the ranks of the Archonite warriors of Basamortuan, a people who voiced the opinions that much of the peoples of Arima were too frightened to stand up for: the Pathfinder, The Way, and nobles of the Melders were unjustly oppressing the people of the land. Under the leadership of Zur, the Archon of the age, the Archonian Legions of Basamortuan, Hareas, and all who would follow them, staged a coup, known as the Upheaval, against The Way. Overwhelming the citadel, Zur and his army took their righteous rage out on any Melder who dared to stand in their path. Zur himself, managed to, with much help, kill the current incarnation of the Pathfinder and was witness to the Soul’s final words: “The waves will never cease until the day we die as one.” Zur and his follower’s ignored these words as the ramblings of an insane spirit and pushed forth in their conquest, establishing the Archonian Empire as the voice of the people, and declaring a racial war, known as the Restoration, against all Melders who had oppressed them. The conflict saw the majority of humans side with the Empire, while the elves attempted to merely keep to themselves, as they always had.
Fifty years later, the Melders are all but wiped off of the face of Arima, the Archonian Empire has begun a reign of terror, and an underground rebellion to avenge the Melder genocide and bring about justice, known as The Conclave, is being whispered about among the masses against all attempts to quell it. Zur’s son, Zurik has since replaced him as leader of the Empire and has continued the hunt for the once oppressive Melders with a renewed vigor.
Under the cover of an inky night and in the shadow of a mined out Izarrem mountain, hooded figures step forth into a sequestered crevice in a silence periodically broken by the wrenching noise of grinding stone. Walking into the mountain's depth, torch and lantern in hand, each steps forth and whispers, "Munduko arima dugu..." into the damp, icy wall of the abandoned mine shaft before them, a rumbling filling their ears and permeating their bodies. The stone wall which they whispered into swings back slowly, grinding against the mountain to reveal a dimly lit, open air meeting hall carved into the mountain behind the face of the old, sturdily built, white bearded man standing in the path way. He nods upon seeing the face before him and gruffly whispers back, "Ongi etorri, nire lagun... Please have a seat." before ushering them into the room, waving a hand behind him, causing the stone to swing back to a closed position.